![]() You also spend a lot of time whacking enemies with a chunk of metal, as the first robot I met found out pretty quickly. It’s a Shock game, which means you spend your time exploring, scavenging for health, ammo, and door codes. Mutants stalk you with spindly arms tipped with claws that almost scrape floors, and murderous robots turn Terminator the moment you’re in range of their sensors. But let’s get back to that station, before Shock troubled itself with Saying Things. Those are the games where you take drugs and decide whether to kill slug-infested little girls, or mull over a problematic ‘well there are villains on all sides’ take on racist oppression. Citadel Station is the birthplace of one of gaming’s greatest villains, as well as the Bioshock games, System Shock’s spiritual successors. If you’re in the same boat as me, welcome! Squish over a bit, you’re treading on SHODAN's toes. I can tell you that I enjoyed walking around a creepy space station, even though that station still needs a tonne of work. I’ve got it, thanks to Nightdive, but that means I can’t tell you whether the remaster will do justice to cherished two decade-old memories. I’ve tiptoed my way through the mutant-infested corridors of its sequel, but the original System Shock always lay beyond an impenetrable wall of 90s design sensibilities. So goes the pitch for Nightdive's System Shock remake, but to me the early demo I played at GDC was neither. “It’s not Citadel Station as it was, but as you remember it”. ![]()
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